Robots and Relics

Synopsis
We start out in Oakheart, where we make our way to the center tower, drawn by a mysterious force. We see rathmault dragging corpses into the tower, and get attacked by a snapjaw. A mysterious light saves us, transporting us to a temple in Elmbranch. Elmbranch is not how Lylyth remembered it, and he finds out that the party has been turned to stone for 200 years, and the original inhabitants had been forced to flee due to nevermore attacks.

The party gets a job to retrieve an item from the castle. Ly suggests they avoid the main road and leads them into a forest, where he ends up finding a skeleton in the woods. Next to the skeleton is his family's moonblade and his brother's spellbook. Ly does his best to bury the remains, and takes the book and sword. They reach the castle, where they rescue Aerya Tyrelle from stone. They meet a warlock who they capture. Freeing a paladin who introduces himself as Arthur, a prince from the north (we never go to the north so he's irrelevant) anyways we accidentally free Grima Fellborn, a vessel for an evil elder god, whom Ly had sealed away in a previous life. On the way back, the magical forest leads them to Griks old home, where he finds a spear, once wielded by Chieftan Whitesnout. He refuses it, collapsing on the ground and wailing about how he failed his tribe. The group turns the warlock into the authorities at elmbranch. And start off towards the De Vega manor, Charina's old home.

Important NPCs
Aerya Lanfear Tyrelle

Documents
Arenveile Wilderness Survival Guide

Rathmault Journal